The model is almost complete and may need just a few final tweaks before completion. It is however at an acceptable level. I am just unsure whether to include eyes or not in the model.
Eraser Character (Scribble Form)
Monday, 25 April 2011
Texturing...
Above is the texture map for the eraser model. I have opted for a stone styles skin texture and a fur material for the legs. The bones have been textured with weathered ivory.
The image above is the bump. This simply helps to bring out the detail in the renders, such as fur and cracks etc.
Unwrapping...
Next up, the model was unwrapped via UVLayout. This was an efficient method and the uv map was then exported back into 3DS Max for rendering and texturing. The result is seen in the image Above.
Sunday, 24 April 2011
Tweaking...
The face structer has now been re-edited to look more gaunt and devilish.
Horns have been given a raised sourrounding of skin at the base to create more of a natural looking mesh. whilst also providing distinction.
The mesh from a zoomed out view with all changes so far.
The model is now ready to unwrap.
The Rib Cage & Hands...
The ribcage has been tweaked the create actual indents between ribs and for a more natural shaping to the bonestructure itself.
The hands were majorly re-edited in order to be more tidy and riggin friendly. Nails were also added to accompany the demonic theme of the character.
Hoofed Legs...
Firstly the thighs were extruded from the edges of the mesh. This was then repeated whild rotating the edges to create a curve for the knee. The knee was sub-divided in a way that will avoid any ugly folds or stretching when rigged.
This is the second set of knees and followed pretty much the same process as the first set. The edges however were scales down each time to narrow down the leg.
Finally the hoof was added and this was simply capped off and the model was then ready edite further.
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